Product Compare
NVIDIA GeForce RTX 2070 Mobile Refresh vs AMD Playstation 4 Slim GPU
| GPU | GPU | |
|---|---|---|
| Graphics Card | ||
| Release Date | Mar 2020 | Sep 2016 |
| Generation | GeForce 20 Mobile | Console GPU |
| Type | Mobile | Game console |
| Bus Interface | PCIe 3.0 x16 | |
| Clock Speeds | ||
| Base Clock | 1260 MHz | |
| Boost Clock | 1455 MHz | |
| Memory Clock | 1375 MHz | 1375 MHz |
| Memory | ||
| Memory Size | 8GB | 8GB |
| Memory Type | GDDR6 | GDDR5 |
| Memory Bus | 256bit | 256bit |
| Bandwidth | 352.0GB/s | 176.0GB/s |
| Render Config | ||
| SM Count | 36 | |
| Shading Units | 2304 | 1152 |
| TMUs | 144 | 72 |
| ROPs | 64 | 32 |
| Tensor Cores | 288 | |
| RT Cores | 36 | |
| L1 Cache | 64 KB (per SM) | |
| L2 Cache | 4 MB | |
| Compute Units | 18 | |
| Theoretical Performance | ||
| Pixel Rate | 93.12 GPixel/s | 25.60 GPixel/s |
| Texture Rate | 209.5 GTexel/s | 57.60 GTexel/s |
| FP16 (half) | 13.41 TFLOPS | 1.843 TFLOPS |
| FP32 (float) | 6.705 TFLOPS | 1.843 TFLOPS |
| FP64 (double) | 209.5 GFLOPS | |
| Graphics Processor | ||
| GPU Name | TU106B | Liverpool 16nm |
| Architecture | Turing | GCN 2.0 |
| Foundry | TSMC | TSMC |
| Process Size | 12 nm | 16 nm |
| Transistors | 10.8 billion | Unknown |
| Die Size | 445 mm² | 209 mm² |
| GPU Variant | CXD90043GB | |
| Board Design | ||
| TDP | 115W | 75W |
| Outputs | No outputs | No outputs |
| Power Connectors | None | None |
| Graphics Features | ||
| DirectX | 12 Ultimate (12_2) | 11.1* |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 1.2 |
| Vulkan | 1.3 | 1.1 |
| CUDA | 7.5 | |
| Shader Model | 6.6 | 5.1 |